My research is best captured in my current book-length project: A History of Innovation in Ten Designs. Supporting this effort are two currently submitted articles to two different design journals. One focuses on design history and digital material culture, which is submitted to the Journal of Design History. Beginning with 'Asteroids,' I focus on video games as a primary means for adults to engage and interact with material culture. The second is submitted to Interiors: Design/Architecture/Culture—a themed issue. My focus here is on the ecologies of the interior. Both journals have accepted the abstracts for these articles. Now I must submit the full-length articles for final review––a standard practice in the design journals world. I’ve also pitched a pedagogical article to the Chronicle of Higher Education. The topic is on studio learning versus lecture classes. My piece chronicles the successes of the graduate MSTCM program. My goal for the book-length project first noted above is to submit a proposal to MIT Press by end of spring 2023. The proposal will include the following four items: a prospectus describing my intentions, which is obvious in the title; a detailed table of contents, and two chapters that must demonstrate the “clarity” of my prose and the “appeal of my expository strategy.” My second choice for a publisher is Intellect press, which is well known in the design world. All of the above falls under/and within my ongoing interest in the utility of design (particularly design thinking) for solving problems and generating innovative objects and actions. This is especially true with applied design and its incumbent innovations by harnessing the power of human-centered design to create transformative experiences that unlock new opportunities to make innovation real and applied.
keywords
innovation by design, designer founders, the future of work and play, a new culture of learning, experience design, design thinking, integrative thinking, agile methodologies, innovation, commercial culture, social Innovation, creative technologies, gutter tech, responsive systems, social entrepreneurism, systems design
APRD 3102 - Story Design I
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Fall 2018 / Fall 2019 / Spring 2020 / Fall 2020 / Fall 2021 / Fall 2022
Explores the development of interactive concepts that meet the strategic brief's brand objectives. Emphasis is placed first on developing strong digital ideals. Students also master the styles appropriate for different digital media and then use those skills.
APRD 3301 - Social Media Strategies for Public Relations
Primary Instructor
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Spring 2023
Emphasis on how social media and internet marketing influence public relations; understand the fundamentals and best practices in social media management, visual communication and mobile applications.
APRD 3500 - Story Design II
Primary Instructor
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Spring 2018 / Spring 2019 / Spring 2020 / Spring 2021 / Spring 2022 / Spring 2023
Explores the uses of story and how the design of story must adapt to different platforms and genres, including both short- and long-form narratives, visual narrative, film, personal essay and advertising copy writing.
APRD 4100 - Brands and Culture
Primary Instructor
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Spring 2021 / Spring 2022
Explores the intersection between culture and marketing communication. Students will examine brand communities, brand and category culture as well as popular culture and the impact on and within marketing communication. The goal is for students to become more aware of the importance of culture in the ability of communication to disrupt the status quo within a market.
APRD 4931 - Internship
Primary Instructor
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Spring 2018 / Summer 2018 / Spring 2019 / Fall 2019 / Fall 2020 / Spring 2021
Internship course.
APRD 5002 - Experiential Design Studio 1
Primary Instructor
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Fall 2022
Provides a comprehensive understanding of design thinking and its processes to design innovative branded experiences and exchanges in a variety of strategic communication contexts. Students learn design methods applications that can be applied not only to experiential design, but to a problem where design thinking is meaningful to branded experiences. They learn standard and currently practiced design methods and, through repeated application, internalize them into a personal design aesthetic.
APRD 5011 - Book Lab
Primary Instructor
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Fall 2021
Dedicated to building out an industry ready professional portfolio, this immersive studio consists of four client facing project sponsored by and developed in collaboration with the program's industry partners. In a series of three-week intensives, students will work from design briefs to concept, design and solve a variety of design problems for real world clients. Ranging from finished supercomps to functional prototypes - physical, video, projections mapping, etc. - students to market portfolios will demonstrate their command of strategic communication design across a range of media platforms. May be repeated up to 9 total credit hours.