Ellen Yi-Luen Do (Professor, ATLAS Institute & Computer Science) invents at the intersections of people, design and technology. She works on computational tools for design, especially sketching, creativity and design cognition, including creativity support tools and design studies, tangible and embedded interaction and, most recently, computing for health and wellness. Ellen defies traditional disciplines. From computer based sketching to electronic flavor, from health and wellness to music, her work engages designers, programmers and interdisciplinary partners in creating playful new interfaces that feel natural. Her vision for augmenting human capacities exploit three “M”s: Mind, Might and Magic. Mind, to observe before acting, to be thoughtful and open-minded; Might, to consider the capacity and competency of people and technology; and Magic, to blend technology wonderfully in everyday life.
keywords
people, design, technology, computational tools for design, diagramming, sketching, creativity and design cognition, creativity support tools, design studies, tangible and embedded interaction, music technology, computing for health and wellness
The Social Comfort of Wearable Technology and Gestural Interaction.
Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference.
4159-4162.
2014
Designing Together While Apart.
Conference proceedings / IEEE International Conference on Systems, Man, and Cybernetics. IEEE International Conference on Systems, Man, and Cybernetics.
3593-+.
2009
ATLS 4519 - Advanced Special Topics
Primary Instructor
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Spring 2018 / Fall 2019 / Spring 2020 / Spring 2021
Analyzes special interest areas of multidisciplinary creative technology and design research and practice. May be repeated up to 32 total credit hours.
ATLS 5519 - Advanced Special Topics in Creative Technology and Design
Primary Instructor
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Fall 2018 / Fall 2019 / Spring 2020 / Fall 2020 / Spring 2021 / Fall 2021 / Spring 2022
Analyzes special interest areas of multidisciplinary creative technologies and design research and practice. May be repeated up to 9 total credit hours for different topics.
ATLS 7000 - ATLAS Colloquium
Primary Instructor
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Spring 2018 / Fall 2018 / Spring 2019 / Fall 2019 / Spring 2020 / Fall 2020 / Spring 2021 / Fall 2021 / Spring 2022 / Fall 2022 / Spring 2023 / Fall 2023 / Spring 2024 / Fall 2024
Each week during the fall and spring semesters, the ATLAS Colloquium features dynamic speakers from academia and industry who work in fields of interest to the creative technology and design community. Whether artists, creatives, scientists, researchers, entrepreneurs or free spirits, these speakers share their interdisciplinary experience and knowledge in an intimate, small-group setting. Topics may include programmable matters, do-it-yourself technologies, new design medium, robotic teleoperations, virtual/augmented/mixed reality, information visualization, games, design computation, creativity and cognition, personal health informatics, addictive fabrication, cyber security, ethics, education, human computer interaction and others. The ATLAS Colloquium promotes rigorous, curiosity-driven investigation in a thriving academic community that is supportive, energetic and playful.
ATLS 7500 - ATLAS Graduate Research Methods
Primary Instructor
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Fall 2022 / Fall 2023 / Fall 2024
The objective of this course is to provide a primer for key methodological approaches used in the field. Students will investigate a broad set of techniques for conducting theoretical, design, and experimental research. They will explore how to formulate and investigate research questions using these methods. Topics covered will include basic research ethics, research project design, approaches to constructing theory, research through design techniques, and methods for experimental study. May be repeated up to 6 total credit hours.
ATLS 7600 - ATLAS Research Career Development
Primary Instructor
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Spring 2023 / Spring 2024
A discussion-style class with brief lectures, expert panels, and research projects aimed at helping students to be competitive and successful in today�s job market. The course is broken up into four units: Ethics, which covers topics including implicit bias, responsible conduct of research (RCR, as required by NIH and NSF grants), intellectual property management, authorship, and designing research; Communication, which covers how to give critiques and conduct peer reviews for publications, how to negotiate needs, how to resolve conflicts (including across social and power strata), and how to give presentations; Professional Development, which focuses on job preparations including grant writing, panels with successful people in both industry and academia, CV and resume development, and how to interview well; and Work-Life Management, which will focus on successful self care practices, formation, use and function of student unions, and family and medical leave. Students will be required to complete weekly assignments as well as produce/participate in literature reviews, elevator pitches, career-related presentations (of choice), and grant proposal components. Previously offered as a special topics course.
CSCI 3002 - Fundamentals of Human Computer Interaction
Primary Instructor
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Fall 2018
Introduces the practice and research of human-computer interaction, including its history, theories, the techniques of user-centered design, and the development of interactive technologies. Covers computing in society at large with respect to domains such as health, education, assistive technology, ethics, environment, and more.
CSCI 4830 - Special Topics in Computer Science
Primary Instructor
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Spring 2020 / Spring 2021
Covers topics of interest in computer science at the senior undergraduate level. Content varies from semester to semester. Only 9 credit hours from CSCI 4830 and/or CSCI 4831 can count toward Computer Science BS or BA.