Assistant Professor Betsey Biggs uses technology to combine image and sound in site-specific works, audiovisual performances, interactive installations, public interventions, relational projects, films and videos, musical compositions and multimedia theatrical works. Her body of work connects the dots between sound, music, visual art, place, storytelling and technology. It also deconstructs and arranges scraps of sound and image to clarify and recreate the experiences of people and place, as well as adapting the technology of our contemporary world – mobile audio, digital video, interactive electronics – to engage people creatively with the physical and social worlds around them.
Sound Art, Video Art, Socially Engaged Art, Emergent Technologies
CMDP 3840 - Sound Practices
Spring 2019 / Spring 2020 / Fall 2020 / Fall 2021 / Spring 2023
Explores the aesthetics of sound through the study of sound art and sound culture. Reading and discussion covers theories, technologies, and histories that drive the medium. Students apply concepts by designing and building their own soundscapes. Classes will be organized around hands-on activities, lecture, and discussion of readings.
CMDP 4860 - Computer Composition
Spring 2022 / Spring 2023
Learn strategies and techniques for generating and manipulating sound with computer-specific tools. Students' projects will include compositions, soundscapes, ambient environments and soundtracks for multimedia and performance projects. Same as MUEL 4111.
CMDP 4900 - Concepts and Practices of Contemporary Media
Spring 2018 / Spring 2021
Explores the application of new media technologies in depth and engages students in an ongoing dialogue about the cultural context of new media technologies and their own work. Students will produce a major media project that synthesizes methods of media making into modes of communication and expression. This is the capstone course for undergraduates in Media Production.
CMDP 7500 - Production Methods I
Provides technical resources for students to work with emergent technologies in a media arts context. This is a team-taught, practice-based course addressing various production methods, from moving image and video to web and network media to computational media.