My research focuses on integrating augmented reality and artificial intelligence to enhance human thought and creativity. Traditional AI interfaces are confined to 2D screens, limiting their ability to interact with the physical world. By merging AR with AI, I aim to create seamless digital-physical interactions that expand cognitive and creative possibilities. My work explores AI-mediated communication, AI-powered content creation, machine learning-driven tangible interactions, and the blending of virtual and physical environments. These interfaces enhance human collaboration, learning, and expression by embedding AI-driven visual and interactive elements into real-world contexts. I develop systems that transform static content into dynamic and adaptive experiences, enabling users to engage with information in more immersive ways. By integrating AI with tangible objects, my research makes interactions more intuitive and adaptable. Additionally, I explore how AR and robotics can work together to create dynamic physical environments that respond to human input. My future research aims to incorporate generative AI, large language models, and explainable AI into AR systems, making them more context-aware, adaptive, and transparent. Ultimately, I seek to create intelligent environments that empower people to think, learn, and collaborate in new and meaningful ways, turning everyday spaces into dynamic mediums for thought and creativity.
PufferBot: Actuated Expandable Structures for Aerial Robots.
Proceedings of the ... IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE/RSJ International Conference on Intelligent Robots and Systems.
1338-1343.
2020
ATLS 4519 - Advanced Special Topics
Primary Instructor
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Spring 2025 / Fall 2025 / Spring 2026
Analyzes special interest areas of multidisciplinary creative technology and design research and practice. May be repeated up to 32 total credit hours.
ATLS 5519 - Adv Topics
Primary Instructor
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Fall 2024 / Spring 2025 / Fall 2025 / Spring 2026
Analyzes special interest areas of multidisciplinary creative technologies and design research and practice. May be repeated up to 9 total credit hours for different topics.
CSCI 3002 - Fundamentals of Human Computer Interaction
Teaching Assistant
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Fall 2019
Introduces the practice and research of human-computer interaction, including its history, theories, the techniques of user-centered design, and the development of interactive technologies. Covers computing in society at large with respect to domains such as health, education, assistive technology, ethics, environment, and more.
CSCI 4830 - Special Topics in Computer Science
Primary Instructor
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Fall 2025 / Spring 2026
Covers topics of interest in computer science at the senior undergraduate level. Content varies from semester to semester. Only 9 credit hours from CSCI 4830 and/or CSCI 4831 can count toward Computer Science BS or BA.
CSCI 7000 - Current Topics in Computer Science
Primary Instructor
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Fall 2025 / Spring 2026
Covers research topics of current interest in computer science that do not fall into a standard subarea. May be repeated up to 18 total credit hours.