• Contact Info

Bacalzo, Dean

Senior Instructor

Positions

Research Areas research areas

Research

research overview

  • The challenge and responsibility to create and implement a new two-year, direct-to-work Industrial Design (ID) program with the inclusion of necessary programs like engineering, manufacturing, and business for the community college environment is a daunting and complex task. Preparing students for the 21st century work environment requires a broad knowledge base of design, engineering, manufacturing, idea generation and making skills, creative problem solving skills, and a growth, global mindset. 21st century skills for workplace success is a popular term and has its origins from the National Academy of Sciences report regarding their forecast of necessary skills to work in the 21st century. Tony Wagner (2008) summarizes the 21st century skills to seven fundamental skills: critical thinking and creative problem solving, collaboration, adaptability, initiative, effective communication, analysis of data, and curiosity and imagination. The ID profession and supporting pedagogies address these seven core skills and are an ideal guideline for the introduction and development of 21st century work skills for students. In addition to the seven fundamental skills, the ID curriculum also addresses the concerns of globalization, introduction of technology into daily culture, human-centered design, and the need to be adaptable to our ever changing complex world. Considering the above requirements and conditions, a new type of classroom learning environment and educator will need to be developed that focuses on scientific inquiry, multi-disciplinary collaboration, project and team management, and creative making through a studio-based learning environment.

keywords

  • Design education, non-traditional students, inquiry-based learning, competency-based grading, higher ed, skilled educators, entrepreneurship, creative problem solving, wicked problems, critical thought, creative thought, collaboration, multi-disciplinary projects, high-functioning teams

Teaching

courses taught

  • ENVD 1010 - Studio 1: Introduction to Environmental Products of Design
    Primary Instructor - Fall 2022 / Fall 2023
    The first of four introductory studios introduces students to concepts and techniques related to the design of products at a human scale. In an immersive project-based studio environment students develop the foundation of design communication and thinking through a series of hands-on projects with physical outcomes.
  • ENVD 1020 - Studio 1: Introduction to Architecture
    Primary Instructor - Fall 2022 / Fall 2023
    The second of four introductory studios introduces students to strategies and techniques of architectural design and communication in a hands-on studio environment. Students design a small-scale architectural project that responds to environmental, contextual and programmatic needs while developing the necessary skills for iterative design processes.
  • ENVD 1030 - Studio 1: Introduction to Landscape Architecture
    Primary Instructor - Spring 2023 / Spring 2024
    The third of four introductory studios exposes students to concepts and strategies inherent to the practice of landscape architecture. Students analyze and design ecological related systems within an urban context in this immersive studio environment.
  • ENVD 1110 - Studio 2: Fundamentals of Environmental Products of Design
    Primary Instructor - Fall 2023
    Building on the foundation introduced in EPoD Studio 1, this studio introduces students to more advanced methodologies and techniques related to the design of products at a human scale while considering the interdisciplinary nature of the other specializations. Using complementary skills in 3D modeling, drawing, diagramming, and through physical making and fabrication, students explore imaginative and innovative design solutions of small-scale products.
  • EPOD 2100 - Studio 1: Foundations of Environmental Products of Design
    Primary Instructor - Spring 2023
    Immersive, project based studio environment where students focus on the design of products at a human scale with an emphasis on more advanced 3D modeling, parametric design, advanced visualization, and file-to-factory fabrication methods. Recommended corequisite: EPOD 2004.

Background