Interactive Sound explores generative coding to produce unique audio design systems that can be employed in a wide array of interactive projects. Students will learn to use Max (a visual programing tool) to combine and control sound, video, OpenGL 3D objects, and microcontrollers. Example inputs: real time video, data scraping for the sonification of natural phenomena, or environmental sensor data collected via Arduino. Example outputs: reactive audio-visual installations, immersive projection, or multichannel spatial sound systems. Same as ATLS 4221.